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It will continue to move forward as it kills enemies. The weapon has a slow reload time. A crossbow that fires five bolts in a small fixed spread. Does not detonate on contact with enemies. That's a burst of 24 fire particles per shot. Fires a slow moving, spinning projectile that spews out two streams of red fire burning anything in its path. Fires slow moving penetrating high damage bullets. It will deal less damage as it gets smaller. Currently all melee weapons can attack through walls. Attacks with a burst of thin strikes (same as Screwdrivers) that don't reflect projectiles but instead destroy them. Has a faster rate of fire than the regular Bazooka. It will deal less damage as it gets smaller. Fires a melee swing projectile, which destroyes projectiles. Damage is instantly decreased if it hits a wall. The difference between golden weapons and regular weapons is very subtle and is different per weapon. Melee weapons have delay between each swing. Nuclear Throne Wiki is a FANDOM Games Community. The Laser cannon is a very powerful weapon that charges up before you shoot. Is a starting weapon for most characters. Works like the lighnting rifle, but the lightning trail is much longer and the damage is increased. Fires a huge flak ball that splits into five smaller ones in a star shape around it. The big projectile doesn't create a Plasma Explosion but it will destroy walls before splitting. Fires a random spread of 4 mini grenades that have a short timer. the Minigun will kill an enemy in the same number of bullets as the revolver). Same as the superhot pistol, but fires three shots. No Spiders for Nuclear Throne Together. a guest . L10. Creates a big explosion surrounded by three small ones. Has a much shorter delay between swings than the regular Screwdriver. Creates a huge explosion when colliding with walls, enemies or props. Missing enemies with it can deal more damage than just direct hits. These weapons use only the explosion part of plasma to do damage. If you are carrying two Cursed Weapons, enemies have a 50% chance to drop Cursed Mini Ammo Chests instead of regular Mini Ammo Chests. Fish and Steroids start with more ammo. Stronger version of the Assault Rifle. Can be found in Cursed Weapon Chests in Area 4-1 and above. Your character will start with 21 Bolt type ammo. Fires shells. Fires two Seekers in a wide arc and random spread. A shotgun which, if the fire button is held, can be charged. Same as Shotgun, but faster and automatic. Shoots five laser beams in a fixed spread. 0-1. Technically it appears on the target, but it can be reflected. Has better accuracy and a faster fire rate than the regular Laser Pistol. Has a faster rate of fire than the regular Assault Rifle. The small ones act the same as Plasma Gun projectiles. Fires six Seekers in a random spread and a much wider arc than the Seeker Pistol. Works like the jackhammer, but fires energy screwdriver projectiles. The charging sphere can be used as close-quarter attack that deals 4 damage per hit up to 3 times. Can be used as a starting weapon. Having multiple crowns doesn't increase the chance of getting a Cursed Chest. Shoots a gray grenade that explodes immediately on contact with an enemy or a prop. Faster than a Sledgehammer. Found in a Proto Chest if you left the Frog Pistol inside and used a different character to pick it up. The wall will keep the enemy in place to receive the maximum number of hits. Same as the minigun, but fires heavy bullets. Uses and fires bullets instead of shells. Like the grenade rifle, but if fired fast enough, can create a continuous stream of grenades. The mutation Bolt Marrow lends bolt weapons a degree of homing towards enemies. Thin arrow shaped swing. Makes guitar noises when you hit enemies with it. Creates a huge explosion when colliding with walls, enemies or props. Similar to the Flamethrower except it shoots more flames and has wider spread and longer range. Exclusive to the character. Fires a lightning rail at the same range as the Lightning Pistol except it is fully automatic. Fires a grenade that leaves a blue smoke trail and creates an IDPD grenade explosion. Never . The tables below feature regular Weapon Chest and Large Weapon Chest drops only (the middle number) without entering Crown Vaults and the Sewers Secret Area, no enemy drops, no Cursed Chest drops, and without using Robot's passive. Really fast. The same as Plasma Gun but has higher rate of fire and less accuracy. Creates three small explosions in the middle and three big ones on the outside. When dropping and picking up weapons you need to consider how your two weapons will complement each other. Has a much higher fire rate than the Pop Rifle, and the projectiles move faster and have more range. Functions similarly to the shotgun, but with infinite range. Fully automatic. Fires splinters, seeker shots and bolts per shot. 25829. An automatic crossbow with an increased rate of fire and decreased accuracy. Reloads faster than a regular Nuke Launcher. Bigger plasma projectiles act similar but deal more damage and instead of exploding, break walls and split into smaller plasma projectiles. Shoots green flames that do great damage. Has less range than a Big Explosion but deals the same amount of damage. High damage per second, very effective against bosses, especially big ones. Completely reasonable, too, given the nature of the game and how spectator-friendly it is: easy to understand, easy to watch. Melee Energy Weapons affected by the Laser Brain mutation can hit the target twice with one swing. Really powerful when used playing as Steroids. Fires 17 pellets, each with different speeds, that form a straight line of projectiles. Y.V. Very low range, and small spread; fast. Similar to the Assault Rifle but fires a burst of five bullets instead of three and has lower reload time. Picking weapons that are both very slow will get you killed, even if those weapons are top-tier. Wide crescent swing. Acts like a sawed-off shotgun but fires less shells and has better accuracy. Fires golden missiles. This can deal 10 damage instantly. Hello my lovely Subscribers and Visitors! As with all shell weapons, it deals more damage up close. The swing hits an enemy only once (glancing blows deal full damage) and melee only damages enemies that aren't already playing their hurt animation. The projectiles have knockback so firing at an enemy near a solid surface, such as a wall, will allow you to maximize the damage. Fires frost flares which freezes enemies and do more damage then normal flares. Very effective in open areas, much less in narrow corridors. Fires one large slug using one ammo per shot. The longer the enemy is exposed to a collision with the laser, the more damage they sustain. As fast and inaccurate as the SMG, but fires bouncing bullets. The Plasma Explosion deals 10 damage per hit, up to 2 times if the enemy is still in contact with it. All three projectiles reach the same distance measured from the character's center. The lightning can then hit the enemy for 7 damage; but if the lightning does not touch the enemy, the slash can then hit a second time dealing a further 14 damage. Same as the Shotgun but fires double the amount of pellets and has longer reload time. It doesn't reflect projectiles like the other melee weapons but instead destroys them. Creates three crescent swing visuals in an arc dealing damage over a wide area. Fires a lightning rail at the same range as the Lightning Pistol except it is fully automatic and has more fire rate. Works like the assault slugger, but if clicked fast enough, can fire a continuous stream of slugger shells. Uses a lot of ammo. The weapon propels maggots at a high velocity, damaging enemies and covering the area with corpses, allowing you to make full, 24/7 use of your active. The small ones act the same as Plasma Gun projectiles. On top of that the weapon does regular melee damage. For example a Big Explosion can deal 5 damage per hit and can cause the target to have two hit animations, which means it can do a max of 10 damage and that's listed as 5-10. If Robot eats a golden weapon it gains ammo and/or health of an amount equal to four mini pickups. Fires a slow moving rocket that builds up speed as it travels; explodes on impact with walls/enemies. Swings almost as fast as the Chicken Sword and deals more damage than a Sledgehammer. Fires an even bigger plasma blast than the Plasma Cannon. The explosions will instead destroy any projectiles in their blast radius. Shoots a green grenade that sticks to walls, props and enemies. It doesn't explode, therefore it won't destroy walls. An In-Game Weapon Editor for NTT! Acts like a hyper rifle, but fires pop bullets instead of normal ones. Has a smaller spread than the Flame Shotgun. Although there are 12 melee strikes that appear after one use, a single target can be hit only 3 times because of how fast an enemy can receive melee damage. Fires 3 seeker projectiles that move faster than usual and can make sharper turns while finding a target. Use our Nuclear Throne Weapons tier list template to create your own tier list. Deals 12 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. The same as Plasma Gun but has higher rate of fire and less accuracy. Same as Flame Shotgun, but faster and automatic, with fewer projectiles per shot. It … Breaks walls; slowest attack speed of the energy melee weapons but highest damage. All three projectiles reach the same distance measured from the character's center. Fires 3 pop guns at once, acting like the triple machine gun. Fires a random spread of pellet projectiles using one shell per shot. Best weapons: energy sword, laser rifle, energy hammer, laser pistol, auto crossbow, gatling slugger, hyper launcher. The mutation Boiling Veins makes the player immune to collateral damage from explosive weapons while at or below 4 health, as well as explosions from other sources, but does not protect against toxic gas, which some explosives release. Wide crescent swing. Can still be used if you run out of explosive ammo but it will deal 2 damage to your character each shot. Fires a single fast moving projectile which constantly creates screwdriver - like melee swings. The explosion then continues to hit two more times. Shoots faster than the Machinegun, but is considerably less accurate. Has less reload time than the regular Assault Rifle. WigglerCola. Fires a lightning rail at a short range that randomly home towards an enemy. Fires quadruple amount of Flame pellets per shots. Shoots out spheres of plasma that move at around the same speed as regular Bandit's projectiles. Fires a constant trail of red flames at a short range. Get a screwdriver, hit the golden car in 3-1 and head on over to YV's mansion. Like the bullet shotgun, but fires frost bullets. Can be used with health when theres no ammo. A crossbow that fires five bolts in a small fixed spread. Fires a small swarm of mini seeker projectiles that hit a single enemy multiple times, dealing 1 damage each. Has better accuracy and faster projectiles than the regular Plasma Gun. Shoots out 6 fire particles per frame for 7 frames (0.23 seconds) before costing ammo again. Slower than the regular Auto Crossbow. When fully charged, the laser is wider and does more damage. If the target is big enough, the heavy bolt will hit twice, dealing 100 damage. Doesn't have a laser sight but still increases your view distance like a Crossbow. 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High fire rate than the energy melee weapons target twice with one swing bigger than that the. That disperses long as it 's still capable of firing small numbers of bullets it fires more than seconds!
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